Pretty soon the camera has zoomed out even more and we see larger clusters of buildings connected by roads.
Stronghold warlords trailer license#
With this idea of building structures firmly in our head, the trailer has license to speed up the editing and show many more buildings appearing. Now that we've seen this building appear, it's easy to understand what we're seeing as the third building is created. In the next shots the camera cuts closer to the second building so we can see it get built up. The first is the Gamescom trailer for Per Aspera. These two trailers impressed me by how easy they were to understand while also being very entertaining to watch. The other is making an explainer trailer where the developer does a point by point walkthrough of the game's mechanics.īut I recently saw TWO excellent trailers for strategy building games which I think are great examples of a way to at least make an announce trailer which shows the high level concept of the game even if it doesn't dive deep into the details. One approach I've recommended is chunking out confusion which means separating large quantities of similar things into groups so it's easier to keep track of them. This includes games like Starcraft, League of Legends, Civilization, and other similar games which have a lot of user interface and a lot of characters being moved one by one or in groups. It's difficult to see the player's input and decisions There's a lot of stuff on screen at all times Realtime strategy and tactics games are very difficult to make trailers for because: Resistant to Archer fire, Fire Lancers, and all but the heaviest siege weapons, the Imperial Warrior should form part of the front line in any castle siege or any large scale open field battle.This is not a definitive guide on making realtime strategy game trailers it’s more a study of how three realtime strategy/building games did a really great job on their trailers. While the Imperial Warrior lacks a unique ability like that of the Samurai or Guardsman, he makes up for it with a high armour rating and damage output thanks to his weapons of choice.
The Guardsmen can quickly tip the scales in your favour mid-siege-use him to clear castle walls, crush unarmoured skirmish troops, or dismantle siege weapons and. Able to build up a Heavy Attack while in combat, the Guardsmen can then deal area damage in a wide arc when triggered. With a steady movement speed and weakness to gunpowder, they are however susceptible to swarms of cavalry and gunpowder-fuelled missile fire.Īn expensive but valuable unit, the heavy mace-wielding Imperial Guardsman will make a serious dent in any enemy siege force. True to their historical roots, these disciplined feudal fighters are best used in combat against priority targets or to quickly shut down foes with powerful abilities of their own. With the ability to charge down enemies foolish enough to stand in their way and eliminate high priority units like Generals with their Precision Strike, Samurai have a unique role to play in the game.
Train your new Stronghold: Warlords units in the fighting put, courtesy of Firefly Studios. You can also check out the trailer below to see them in action. Well, not so much the samurai, you just need to make sure they're taken care of. All of whom you can train in your fighting pits and be ready to defend and attack when needed.
The three new units, which they go into details below, are the Samurai, Imperial Guardsman, and Imperial Warrior. The fun never stops when you're adding to the army, and by fun, we mean bloodshed and conquering of random lands.
Firefly Studios revealed they have added a few new units to Stronghold: Warlords in order to expand the gameplay.